3 ms·
Good read, but the findings aren't surprising. We all know there are social rules that aren't set in stone but still adhered to. Being a dick online leads to pe
by zimbabwe 17y ago
Good read, but the findings aren't surprising. We all know there are social rules that aren't set in stone but still adhered to. Being a dick online leads to people hating you. Past that simple fact, the details aren't that interesting, since hyperbole online is pretty easy. (See Kathy Sierra.)
It would be interesting to try to figure out how to handle social situations and encode them into a game. How do you stop somebody from abusing the system? The first thing that comes to mind is Super Smash Bros Brawl, which uses random situations to stop one player from being too much of an asshole. (When I play with my asshole friends, they disable items and force the level to the ultraflat Final Destination so as to be able to abuse the game most effectively - but in a more relaxed social setting, it's not as easy for an obsessive to completely mess with the other players to a point where the game isn't fun. Are there similar set-ups in any MMO?)