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Even Hollywood movies now have a global perspective, with storyline and characters that allow people in different regions to identify and own the experience. W
by mistermumble 13y ago
Even Hollywood movies now have a global perspective, with storyline and characters that allow people in different regions to identify and own the experience.
Wonder why CoD has not caught up with the times.
- dageshi 13y agoBecause people don't buy CoD for the single player campaign they buy it for the multiplayer. So long as the Single Player sets up some nice maps and environments for the multiplayer that's all that really matters in selling the game.
- psykotic 13y ago> Because people don't buy CoD for the single player campaign they buy it for the multiplayer. I assume 'people' means a majority. While I'm not privy to statistics specifically for CoD, one of the first games I worked on (Unreal Tournament 2004) was explicitly focused on multiplayer. It didn't even have a single-player campaign. You could play versus bots and that was about it. In spite of that, comparing sales with server data showed that only a small minority of our customers ever went online, let alone played predominantly online. I'd be surprised if CoD wasn't skewed even further in that direction considering its extensive single-player campaign.
- sliverstorm 13y agoHow about because CoD is a two-dimensional game, and doesn't need to be anything more? People watch movies for plot. People don't play CoD for plot.
- boomlinde 13y agoHey, you could probably contact the developers and save them a lot of trouble designing a single player campaign by telling them that. Heads will roll when it turns out a random guy on the internet has a better idea of their audience than their marketing department.
- sliverstorm 13y agoHuh? All I was saying was, maybe that's why the storylines are simplistic.