3 ms·
The current consoles are plenty powerful for this type of thing, don't forget they are basically just gaming PCs in compact cases this generation and share almo
by kenrikm 13y ago
The current consoles are plenty powerful for this type of thing, don't forget they are basically just gaming PCs in compact cases this generation and share almost the exact same hardware (Xbox One and PS4).
- ekianjo 13y agoReally ? Even the Occulus Rift co-founder mentioned they are far away from where they need to be. WHen you want to do virtual reality, you need constant 60 fps (or more, ideally) in order to give a good impression of movement in all directions. XBone and PS4 are already struggling to display a SINGLE 1080p screen at 60 fps already, let's not dream too much. They are massively underpowered, and the AMD APU is notorious for being mid-range in terms of performance at best in 2013. Give it one more year and even the cheapest gaming PCs will be more powerful than them.
- kenrikm 13y agoOne of my coworkers has a Occulus dev kit.. I'm pretty sure it's just a single screen in there so 1080p Occulus would only require a single 1080p stream as far as I know, which current consoles are more then capable of.
- ekianjo 13y agoIt's not just about rendering a single screen, it's about rending two different scenes even if it's one screen.