3 ms·
Super stoked to see this on here (very surprised). The main idea is to have scripting language and/or scripting interface hybrid with graphical modeling, anima
by pyramation 13y ago
Super stoked to see this on here (very surprised).
The main idea is to have scripting language and/or scripting interface hybrid with graphical modeling, animation, and even raytracing. Parameters can even be controlled by other parameters or channels making this super extensible, for example, controlling color or position of objects with the envelope of a music file. Objects are infinitely composable with groups, much like illustrator or photoshop, allowing you to do interesting transformations as well.
It's really useful because it becomes a sort of assembly language for working with files, textures, etc., and saving them as a scene file which aggregates all of this.
There is more information here: http://www.vim3d.com/ http://www.vim3d.com/
Any feedback, thoughts, ideas appreciated. Thanks!
- momerath 13y agoI've been thinking about building a 3d livecoding environment centered around emacs, so this very cool to see! PS. To build the current source on linux, you have to fix the comment in the Makefile that starts with '//' and lowercase the 'Primitives' directory.
- agumonkey 13y agoCould you share your ideas ? I'm thinking about 2d/3d 'modeling' on a keyboard centric user interface too; except for the part where analog input is the only sane way (even though I had some ideas about how to try this keyboard-only too).
- pyramation 13y agoIt should be fixed now, https://github.com/pyramation/vim3d/commit/49d8f94fa7fbc4f275d845dce0c07b8e86d68bff https://github.com/pyramation/vim3d/commit/49d8f94fa7fbc4f27... Thanks, the primitives caps issue was also fixed before this commit.