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Doom multiplayer networking ran over IPX, not TCP/IP, and used a multicast to find other clients. So...trick question: none?
by seefriek 13y ago
Doom multiplayer networking ran over IPX, not TCP/IP, and used a multicast to find other clients. So...trick question: none?
- tssva 13y agoThe original Doom did run over IPX, but it used broadcast not multicast. It also didn't just use it to find other clients but for all packets. It was a network killer. Later versions switched to using broadcast to discover other clients and unicast for game play.
- deleted 13y ago[deleted]
- seefriek 13y agoYou are of course correct. Clearly a couple of faulty brain cells in those memories.