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More surprised to see someone using Sketch. Not that there's anything wrong with that. Just didn't expect it when I clicked the link. Kind of curious what peop
by snide 13y ago
More surprised to see someone using Sketch. Not that there's anything wrong with that. Just didn't expect it when I clicked the link.
Kind of curious what people are using these days for design.
I originally came from the Photoshop world, and would do all my mocks there initially, but over the last 3 years (mainly since CSS3) I've basically just built my designs in code and made them working prototypes first. I'm no engineer, but I can get a static site running / deployed through cactus / jekyll or whatever and add bits of jquery to get any inactivity done. I will admit it's been harder to keep up with frontends moving to ember / angular and needing more JS skills to fully build out my designs.
Again, not a criticism. Was cool to see a different approach, just curious what most designers are using these days. Thanks for sharing.
- ivankirigin 13y agoAgreed, you don't usually see Sketch. I'll ask Guillermo to comment. Another tool I've seen that is surprising is Keynote. You can do a lot with simple tools.
- bsirkia 13y agoI'm generally really curious what people are using for prototyping. I've used Axure a lot, done a few things in Keynote, and recently have just been banging out a rough prototype with Python + Django + Bootstrap. Why do you choose sketch?
- g1sh 13y agoPersonally, I can't design everything in code. The reason for this is that I catch myself making design decisions based on my knowledge of the technology. Which is always limited. I like to first design things, make a blue print and then figure out how to implement them. If I design based on bootstrap or any other framework, I find myself too "in the box". I think that the use of code in the ideation phase should be more of a proof of concept.
- dsawler 13y agoDepends where you work. At a large-ish digital creative agency you're probably stuck in PS creating 100 comps. At the small-ish digital creative agency I'm at the visual designers still use PS because that's where their comfortable but we talk about changing that all the time. I'm an interaction designer and use Axure for very detailed prototypes or some front-end framework (Foundation) for quick things.
- mikeg8 13y agoI'm in the same boat. I used to use PS but found it slowed me down after my CSS got good enough and I love having the mockup be functional from the start. When a site already has core styles, CSS and HTML seems sooo much easier because you can leverage existing classes etc. I will only use PS as a starting point for a completely new design where I have no existing styles to speed up the process. I never use PS for a new page on an existing site.
- rhizome 13y agoI've recently started using Pencil, which has been fine so far. No export-to-code or anything like that, though. http://pencil.evolus.vn/ http://pencil.evolus.vn/
- adamnemecek 13y agoA lot of designers are starting to use Sketch. I've played around with it for a bit and I found it much more straightforward than Photoshop or Illustrator (given I'm not a designer). Plus it's cheaper and less resource intensive. I also like that there is a couple of sites where people share their projects, e.g. http://sketchmine.co http://sketchmine.co or http://sketchappsources.com http://sketchappsources.com. That being said, it has a couple of bugs which if you run into are annoying but in no way a deal breaker.
- devilshaircut 13y agoPhotoshop chugs really bad on my 2012 MBA. Works great on my 2013 MBP though. I would say for someone who isn't creating assets (it sounds like you are a developer rather than a designer), a lighter tool is definitely preferable. That is, unless you are front-end and needing to open PSDs. Though I suppose you could use Elements for that.
- devilshaircut 13y agoThis is not a dig on you - use whatever process works best for you definitely - but I've found that designing in HTML/CSS can lead to problems. It's true that some changes are easier in HTML/CSS. For example, instead of having to copy/paste a layer style to several elements in your PSD, you can simply apply a new style rule to a class in your CSS. But overall I believe working in a design tool like Photoshop (or Fireworks, for example), allows the designer to focus more on the design itself. I've noticed that people who design in design tools like Creative Suite, as opposed to CSS, experiment more and on the whole produce better design. I don't mean to imply causation, it's just something I've noticed. And in particular, I think more graphically rich projects generally benefit even more from using design tools. Just a thought.
- g1sh 13y agoI am the designer in the video. I should say that I also used to work for Adobe. And that is not to say that I don't design in PS because I think it is crap. Quite the opposite, the PS team is an awe-inspiring team of PHD-level engineers. I would say that it is a huge tool that is still focused mainly on imaging and is decades old. They have to respond to a very large and diverse user base. I personally, don't like using big monolithic tools, like most web-oriented people I like the light-weight editors and focused tools. I was a Fireworks user, but since Adobe decided to phase out support, I looked at what my workflow would be like. This transition came at the same time that I was moving away from detailed specs to a more lean design process, leaving the details to when I switch to code. Sketch, makes it very fast for me to create mocks and for the team to switch to code. Everything I design translates very well to web standards. I know that since Generator, Photoshop has a much better export flow to CSS but that is still not how I work. Overall, my switch to Sketch has been very positive and I would recommend it to anyone that is doing any type of interactive design. Granted, Sketch is still pretty new and is missing a few things. Symbols or Smart Objects being the biggest thing for me. Right now my workflow is: Omnigraffle for userflows, Sketch for wireframes and sketches, PS and AI for asset creation, Reflow for when I need to try some responsive layout, Edge Animate for motion prototypes, and I'll code with Brackets.
- jaysonelliot 13y agoI used to do more wireframing than UI design, but that's changing, and I've been looking at the available tools. PS is not good for multiple resolutions, and I find Illustrator too complex for the task. The thing I like about wireframing in Omnigraffle is the wide array of stencil libraries available. Have you found it easy to find and/or create design libraries for Sketch?
- g1sh 13y agoIt is not as easy as Omnigraffle. My rudimentary way of doing this is to have a template file that I can copy/paste elements from. One function that I love from Sketch is that you can copy/paste styles, which makes the library use more flexible. You can copy CSS, but I wish that you could also past CSS into an object since we also have an ongoing UI library written in LESS