5 ms·
I still play Doom and Doom 2, I even list it as an interest in my HN profile. It's the perfect FPS, to me. There's still a reasonably active community making
by mcphilip 13y ago
I still play Doom and Doom 2, I even list it as an interest in my HN profile. It's the perfect FPS, to me. There's still a reasonably active community making custom WADs. It's amazing what some people have come up with for this 20 year old series [1]. There's a ladder of difficulty in custom WADs that I've been working my way up over the years before finally throwing in the towel because of Scythe 2 Map 23 [2].
On a side note, John Romero and Tom Hall did an hour long post mortem on the design and development of the original Doom a couple years ago [3]. I found it interesting.
[1]https://www.youtube.com/watch?v=nxFlWeduknY https://www.youtube.com/watch?v=nxFlWeduknY
[2]https://www.youtube.com/watch?v=guHbCtbxiEo https://www.youtube.com/watch?v=guHbCtbxiEo
[3]https://www.youtube.com/watch?v=EKg85-TXY5w https://www.youtube.com/watch?v=EKg85-TXY5w
- swah 13y agoI would like to play it on a mobile platform - anyone knows the best way?
- nailer 13y agoSame here. One thing I can recommend is to avoid 'Doom RPG' from iD. It's turn based, and has none of Doom's character.
- danbee 13y agoYou can get DOOM for iOS. Plays particularly well on an iPad.
- swah 13y agoI forgot to mention that I hate touch controls. Something more like PSP/Nintendo DS/gcw-zero/bluetooth controller is more likely...
- AlexMax 13y agoDoom Touch is very well done port of prBoom+ to Android: https://play.google.com/store/apps/details?id=com.beloko.doom&hl=en https://play.google.com/store/apps/details?id=com.beloko.doo... It's capable of playing the original trilogy as well as many classic levels and level-sets that are marked as doom2.exe, limit-removing, and BOOM compatible.
- trycatch 13y agoYeah, Sunder maps are just insane -- both in beautiful architecture and mind-boggling complexity (map 11 for example has more than 5000 monsters and takes more than 50 minutes to complete for a speed runner). Some on Doom forums claimed that Okuplok (runner in your first link) is a cheater, because they just didn't believe that it was possible to make such demos almost without preparations. And of course there are plenty of other beautiful recent maps. Thanks to Cacoward [1] (annual award for best Doom mods and maps), it's relatively easy to track them. [1] http://www.doomworld.com/cacowards/ http://www.doomworld.com/cacowards/
- tjeerdnet 13y agoNow and then I wonder why Doom was such a perfect game, mostly I think it is nostalgia besides revolutionary technique at that time. I've also read the book "Masters of Doom" and would recommend anyone who wants to get inspired on creating something from almost nothing by some sort of following your heart and using your (smart) brains. It makes me happy to read the book. The main ingredients which imho make Doom classic: - creepy/spacey/metal Adlib music, thanks to Bobby Prince (Adlib was good for that) - simple, but effective spooky samples playing at random locations - for the time good textures (need some good graphics artists) to give it a dark feeling - kiss play experience (see how it probably would be done nowadays: http://www.youtube.com/watch?v=C4yIxUOWrtw http://www.youtube.com/watch?v=C4yIxUOWrtw ) - VGA-graphics, I keep saying this to people: VGA is pixely, but somehow I don't see that when playing Doom, I compare it with cartoon drawings, you don't focus on the details, but how it looks globally and use a bit of fantasy to bring it to life - nowadays graphics are so detailed that I somehow get distracted by too much detail, it's becoming too realistic almost and doesn't look like a 'game' anymore - deathmatch or coop via modem, calling your friend to play a match via the telephone line, warning your parents that they are not allowed to pick up the phone, playing not too long because you had to pay per minute (in The Netherlands at least) - everything packed in a few diskettes (3 or 4?) was at that time almost magic that you could have such a 3d world fitting on it There are many more reasons why for me Doom will always have a good reputation for me, mostly because of a combination of properties which came together at that time.
- ekianjo 13y agoIt's not just that. Most of what makes Doom a good game has to do with the levels design, the secrets, the good balance of weapons vs enemies, and so on. Doom is still a very good game to play nowadays, much more than the boring and horrible Doom 3 for example (or even Rage for that matter). You can convince yourself of the importance of level design by comparing the Doom mods vs the original game. Same mechanics, but the level design isn't as good and it changes everything.
- uchi 13y agoEven some Doom clones are fun to play through today. I deeply enjoy Duke Nukem 3D and Blood, the latter of which imho, doesn't get nearly as much recognition as it deserves.