4 ms·
1/3 of the game released as shareware compared to today's pay for the game before it is done, sell it at release and keep selling you DLC. At least with Steam
by cmdkeen 13y ago
1/3 of the game released as shareware compared to today's pay for the game before it is done, sell it at release and keep selling you DLC.
At least with Steam the more obnoxious DRM has died a death for many games (Ubisoft I'm looking at you).
- spiritplumber 13y agohttp://www.youtube.com/watch?v=C4yIxUOWrtw http://www.youtube.com/watch?v=C4yIxUOWrtw If Doom was made today....
- Cthulhu_ 13y agoExcept it's more like 2/3rds. Or 3/3rds with a 4th and 5th part added as content expansions. Doom 2 was pretty much that; same engine, more levels.
- petercooper 13y agoIt was a pretty good system because I wasn't good enough at games to easily complete the first episode of DOOM so my parents never needed to buy it for me. Indeed, perhaps 80% of my gaming experiences as a kid were off of cover disks and shareware with very few games bought.
- Crito 13y ago> "pay for the game before it is done" There is an upside to this, where some games will be released as partially complete, sell for a reasonably low price (none of that $60-80 USD nonsense), and get user feedback on gameplay and content as development continues for a few more years. Games like Minecraft and Kerbal Space Program both do this; they would probably be stuck in development hell of several years then become vaporware if they didn't sell before completion. (Incidentally, these are the only two games I currently own.)