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My point is that's because they were basic. Also there has been an evolution of games that have lead to games accepting loading times. If we didn't developers
by robmcm 13y ago
My point is that's because they were basic.
Also there has been an evolution of games that have lead to games accepting loading times. If we didn't developers would find ways to get rid of them. As it is there isn't enough incentive for them to do it, if they can get away with it and put more effort into that lucrative DLC ;)
- davedx 13y agoWell, I think it was more because cartridges were solid state. You'll never beat solid state loading times with a spinning disc, no matter how fast you spin that disc...
- robmcm 13y agoTrue, but we have SSD's now and they take ages, plus we have more ram that 1000's of those cartridges combined. I think the leap to disks was due to the need for space (sound especially) and loading came as a cost. Perhaps the next-next-generation will all be downloaded onto SSD and we can do away with loading times again :D