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I wonder if NSA has reversed chat protocols for non-MMO games in order to facilitate broad, keyword-based intercept directly from player network traffic. Namel
by rl3 13y ago
I wonder if NSA has reversed chat protocols for non-MMO games in order to facilitate broad, keyword-based intercept directly from player network traffic.
Namely games that don't send chat traffic through a centralized server. Perhaps older games that had lackluster releases and are currently ghost towns in terms of active players. If bad guys are trying to fly under the radar, those are probably a smart bet (relatively speaking) compared to games that are popular. Most non-MMOs don't even require an account, let alone billing details.
It would be laughable if firing up some ancient, crappy game that nobody plays is all it takes to dodge dragnet surveillance. On the other hand, I imagine dragnet surveillance never was intended to catch smart people (only blackmail them), and terrorists by definition tend to be dumb.
Obviously if someone is already targeted, reverse engineering game chat protocols becomes irrelevant. Analysts would just read screenshots and key-logger data courtesy of NSA TAO (or whatever GCHQ's equivalent is).