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There's an article in Computer Graphics World about the procedural terrain and foliage generation in Pixar's Brave which apparently Inigo Quilez was behind: ht
by vilya 13y ago
There's an article in Computer Graphics World about the procedural terrain and foliage generation in Pixar's Brave which apparently Inigo Quilez was behind:
http://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-June-July-2012/The-Royal-Treatment.aspx http://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-J...
It's a bit light on technical details, but pretty cool to read about.