3 ms·
There are research prototypes for such GCs and usually the performance decreases if you want time guarantees. As far as I know there is no GC, which could be us
by qznc 13y ago
There are research prototypes for such GCs and usually the performance decreases if you want time guarantees. As far as I know there is no GC, which could be used in a AAA FPS game. Convincing would be CryEngine, UnrealEngine, idTech, SourceEngine, etc starting to use a GC in their rendering, physics, sound parts.
- pjmlp 13y agoThe Witcher 2 for the XBox 360 has a GC on their engine, although they did face some issues. http://www.makinggames.de/index.php/magazin/2155_porting_the_witcher_2_on_xbox_360 http://www.makinggames.de/index.php/magazin/2155_porting_the...
- hornetblack 13y agoJohn Carmack suggest that someone should write a engine in more functional way (with GC). So you would reconstruct all the objects given access to the last frame's memory, (which would immutable). Then run the GC between frames. This may cause problems if a slower computer never has time between frames to run GC. (Running at 27fps trying to reach 30fps, my old Laptop would do this most of the time)