2 ms·
It's more than that. A designer's fundamental job is to distill the essence of a presentation to it's more powerful form. That means not only taking a clunky ve
by pmichaud 17y ago
It's more than that. A designer's fundamental job is to distill the essence of a presentation to it's more powerful form. That means not only taking a clunky version and paring it down; it means reimagining what the piece fundamentally is or does, and presenting it in a way that conveys the actual meaning--not just what you thought the meaning was.
With games, it means figuring what makes it fundamentally engaging, then presenting that in a way that capitalizes on those aspects that improve it while cutting those that add nothing.