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Renraku: Future OS
- old-gregg 17y agoI am convinced that this is the right path for OS evolution. Perhaps not necessarily .NET based, but the future OSes simply have to borrow heavily from the best of the current VM implementations: garbage collection, JIT compilation and rich standard library should all be provided by the OS (as opposed to in-process VM) and shared between all processes written in higher level languages. The separation of kernel/userland must also go away and process isolation should be done via code verification, another trick a modern (yet non existent) OS must borrow from sandboxing VMs.
- uriel 17y agoHeard of Inferno? http://code.google.com/p/inferno-os/ http://code.google.com/p/inferno-os/ Bell Labs as usual well over a decade ahead of their time...
- daeken 17y agoInferno is very interesting. However, I tend to believe that having the entire kernel written in managed code is the way things need to go. By doing so, you reduce the attack surface to a tiny amount of code and make it easier to develop. That said, Inferno was way ahead of its time, and quite a few of the ideas in my system are based on ideas from it and Plan 9 itself; for example, the 'everything is an object' paradigm is really a natural extension of Plan 9's 'everything is a file' paradigm.
- uriel 17y ago> for example, the 'everything is an object' paradigm is really a natural extension of Plan 9's 'everything is a file' paradigm. I used to think that way long ago, over time I realized that it is the inverse: 'everything is a file' is an extension and very powerful refinement of the 'everything is an object paradigm. What makes file based interfaces so powerful is that they provide an uniform and almost universal framework for representing any kind of resources. The constrains that this imposes are very useful both technically (eg for uniform caching, remote access, proxying, filtering, namespaces, ...) and as a way to narrowly focus the mind when designing interfaces.
- daeken 17y agoI wasn't speaking in terms of actual relations (since files are a subclass of objects in my mind), but in terms of what inspired me. That said, I disagree that files are a more powerful refinement. So much of our code is spent converting to and from files, it's a curse more than a blessing. The only really powerful thing about files is that there are tools on our current systems to manipulate them, but I don't think that has to stay that way. Why can't we grep over a collection object from the command line like we do with a file now? Why can't we have good network-transparent objects (a key feature in Renraku)? The file paradigm in general is tired, in my opinion. Streams just aren't a good mapping for the way we handle data.
- barrkel 17y agoStrongly disagree re streams; streams / data-flow oriented programming is extremely easy to parallelize, and isn't going away in the future for at least that reason. It's trivial today to write a bash script utilizing fork/join parallelism (& and wait, in bash) with streams and fifos for data transfer, and only a little care with ordering to guarantee no concurrency bugs. I do it all the time. Objects overemphasize a method-full interface. Files force one to use a single pair of methods, read and write, which are the fundamental units of message sending. Objects as implemented in languages like C# are a bastardization of message sending, where the optimization of the message call reduces its composability in the large. When your messages are small packets of data, abstracting over communicating processes gets a whole lot easier.
- DougWebb 17y agoPerhaps the design should be "everything is a Resource" (ala REST) rather than "everything is an Object". The beneficial aspect of "everything is a File" is the uniform interface: you can read a file, write to a file, seek to a particular position in a file (sometimes), and that's about it. It seems limiting, but that's what allows the huge number of interoperable tools to be built. By going with "everything is an Object", there are no constraints on the interface. Every class of objects has it's own set of methods, and tools need to be designed for specific classes/interface rather than for "everything". Interoperability will be lost. Resources are like objects, but constrained to uniform interface: their methods are GET, PUT, POST, DELETE, OPTIONS, HEAD. That's all the methods you need to manipulate individual objects and collections of objects. Of course, you'll need uniform identifiers (URLs) for the objects, and a uniform representation (or a set of standard representations.) This will give you network-transparent resources, assuming you use globally unique URIs. It also turns the OS into a generic Web Service. I'm not sure what the implications are of that, but it seems like it might be interesting to explore.
- barrkel 17y agoYes, so we can all have the sluggishness of Java on mobile devices, as opposed to the sprightly iPhone application style.
- omouse 17y ago* but the future OSes simply have to borrow heavily from the best of the current VM implementations: garbage collection, JIT compilation and rich standard library should all be provided by the OS (as opposed to in-process VM) and shared between all processes written in higher level languages.* Hey, that sounds familiar...OH FUCK! It's been done a long time ago! The Lisp Machines and the Smalltalk machines! It shouldn't take much convincing to see that this is a damn good path for an OS to down...
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- profquail 17y agoI saw a news article today from about a month ago, saying that Microsoft had decided to release the .NET Micro Framework SDK and porting kit for free (it's available for download now, I checked). I've been wondering for a while why people don't use it (or something similar) to write device drivers; it seems to me like that would go a long way towards making a system rock-solid. Also, one good thing about a properly written, all-managed system is security. Assuming that the underlying OS is bug-free (a huge assumption, I know), would there be any way to exploit such a system remotely? One other cool feature I thought of would be to implement some base classes for things like images, sounds, and movies, then implement various codecs and file formats using formatters and such in the System.Runtime.Serialization namespace. Thus, it'd be pretty easy to add support for a new codec or file format, since the codec class' assembly could just be copied to a special directory, then loaded via reflection. A final note...think about how awesome it would be to have a full-featured, well-written managed OS. Since everything on top of it is also managed, it'd be very easy to port it to another platform (all you need to do is port the very fundamentals of the OS, and the CLR takes care of the rest!)
- daeken 17y agoManaged code ensures things like buffer overflows are a thing of the past, so long as your compiler is secure. It doesn't prevent against the design flaws that often lead to security breaches, but it's a start. I'll take securing a compiler and design over securing hundreds of millions of lines of code, though, any day of the week. Edit: As for codecs and such, this is why I like my object store idea. Your codec class would encode to a bitstream like now, but the entire class would be there on disk. You could send the whole object across the wire and so long as they are using the same ICodec (or whatever) interface, it Just Works (TM).
- gabriel 17y agoThis also reminded my of the Singularity research project from Microsoft: http://research.microsoft.com/en-us/projects/singularity/ http://research.microsoft.com/en-us/projects/singularity/ I've actually used some of the concepts in this research for writing a secure distributed testing platform. So it has many applications outside of the operating system. Really cool stuff is going on in this area between OS and languages.
- daeken 17y agoHad to double-check my article to make sure I didn't cull out my Singularity reference, as it was a big influence of mine in Renraku's development. If Singularity were released under a non-tainting license, Renraku likely would be a distribution of it rather than an OS unto itself. MSR is doing some amazing things; can't wait to see what else they do with it.
- gabriel 17y agoI noticed Singularity hadn't been mentioned directly on HN before so that's why I threw a link in here :) I also wish the Singularity project had a friendly license. I also had to do a lot of work up front, so congrats on the work you've done! Truly cool.
- pohl 17y agoIt's good to see some folks on HN who have an interest in Singularity-like concepts. It makes me want to take this opportunity to ask if anybody has noticed the similarities between those projects and things going on over in the LLVM world. To my eyes, LLVM brings many of the same things to the table as the Bartok compiler, which also uses an SSA IR to provide the safety needed to run everything in ring 0. Furthermore, if one reads the pubs directory over at llvm.org, one sees research papers where a few instructions were added (LLVA) that give LLVM the ability to host a modified version of linux where everything is managed within LLVM, save a very tiny shim between LLVM and the hardware. There's also some papers on LLVM-SVA (Secure Virtual Architecture) where the same concept is extended to "enforce fine-grained (object level) memory safety, control-flow integrity, type safety..." So to my amateur eyes, it looks like these research projects are very similar, with one being less overt about the direction it's headed. Am I high? Has anybody else noticed this?
- wvenable 17y agoMy suggestion: plan on adding some kind of real file system. I've worked with OS's that try and de-emphasize (or eliminate) the traditional file system and it just doesn't work. Programmers eventually hack their own "file system" to work with the files that everyone has. When every computer is networked and connected to the Internet, communicating by files, file names, and file extensions, is universal.
- daeken 17y agoI agree, this is essential. The reason I haven't mentioned it is that I simply have no idea how to do it in Renraku yet. That said, I have a lot to figure out about the object store in general, so I'm hoping it comes to me during that.
- omouse 17y agoIgnore the above suggestion. You don't need a traditional/heirarchical file-system. What you will need is an emulation layer to interface with the outside world. An object store could work, but I'm not sure what OO language you're using, but I think the single-inheritance model may mess that up...
- sb 17y agoi have looked at the other comments and what i found was lacking was to address the versioning problems with objects--which can be a problem for files, too. there was a very good article on evolving APIs in the eclipse technical articles (2003~ish), but i guess that is not the way to go for an operating system... (then again, .NET has versioning capabilities, but i guess the "interface" becomes complicated very fast)
- omouse 17y agoIndeed, versionning is very important. The trouble will be the structure. Sure everything's an object, but how will you keep track of differences in images or text documents? You might need something more fine-grained.
- cturner 17y agoSomething I've been thinking about - "Everything is a filesystem" seems to be a more powerful focus than "Everything is a file". It encourages you to think about wrapping file-system driven APIs around applications. This is a focus in my current project.