3 ms·
> as well as MS platforms (perfectly/badly is another question) Not all of them unless you count using an OpenGL-to-DirectX wrapper library. "Cross platform"
by MaulingMonkey 13y ago
> as well as MS platforms (perfectly/badly is another question)
Not all of them unless you count using an OpenGL-to-DirectX wrapper library. "Cross platform" sometimes means writing all the platform specific code yourself.