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Keep in mind that DirectX and OpenGL are first and foremost abstraction layer on top of the GPU. Consoles have a fixed hardware, so you can skip a large part of
by Xixi 13y ago
Keep in mind that DirectX and OpenGL are first and foremost abstraction layer on top of the GPU. Consoles have a fixed hardware, so you can skip a large part of these and write code directly for the GPU.
I don't know how much still holds for the XBox One, but for instance the XBox 360 version of DirectX is very different from the PC version: it's much closer to the metal and exposes pretty much all the GPU functionalities.
Here is a thread talking about XBox 360 dev: http://beyond3d.com/showthread.php?t=62049 http://beyond3d.com/showthread.php?t=62049