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Microsoft use to be on the OpenGL board (I believe in the 90s?). OpenGL was geared towards scientific development, and we know Bill Gates wanted PC to be gaming
by JimmaDaRustla 13y ago
Microsoft use to be on the OpenGL board (I believe in the 90s?). OpenGL was geared towards scientific development, and we know Bill Gates wanted PC to be gaming platform. OpenGL at the time wasn't good enough, nor were they willing to make the necessary changes to meet Microsoft's goals.
DirectX was born out of necessity, not proprietary greed.
Edit: Maybe its time to take another look at OpenGL - open is better than closed, especially for the multi-platform aspect. But does it have the same features as DirecX? Tesselation, shader programming, etc.
- blaenk 13y agoIt does have tessellation support and a programmable pipeline.
- seabrookmx 13y ago> shader programming Of course it does. Even OpenGL ES 2.0 and WebGL (based on the same API as ES 2.0) do as well. The fixed function pipeline of old has been deprecated in recent versions, so you don't have a choice but to use GLSL.
- Tmmrn 13y ago... http://www.opengl.org/wiki_132/images/RenderingPipeline.png http://www.opengl.org/wiki_132/images/RenderingPipeline.png (blue = programmable)