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>The credits also don't "activate" until, say, six months after they're purchased--well outside of the (legitimate-vendor) chargeback window. Who'd buy kicksta
by Anderkent 13y ago
>The credits also don't "activate" until, say, six months after they're purchased--well outside of the (legitimate-vendor) chargeback window.
Who'd buy kickstarter credit just to hope that in 6 months there would be an interesting project to support?
The thing that wins kickstarter buyers over is the ease of supporting it. This would kill it.