3 ms·
Cool! That's the math we used in 1994 for the watery stuff in the beginning and end of our demo Heartquake. http://www.youtube.com/watch?v=q9_VUDz_tuM http://w
by Jare 13y ago
Cool! That's the math we used in 1994 for the watery stuff in the beginning and end of our demo Heartquake.
http://www.youtube.com/watch?v=q9_VUDz_tuM http://www.youtube.com/watch?v=q9_VUDz_tuM
For the oldschool among us, the source code for the end credits, in venerable Turbo Pascal, can be found at ftp://ftp.scene.org/mirrors/hornet/code/effects/water/hq_water.zip (it may be detected as a virus threat because executables inside were compressed - don't try to run them). Arturo wrote an in depth explanation of the physics and math behind it (he was wrapping up his MS in Physics) but I have no idea where to find that anymore.