3 ms·
Because game companies will likely delay games, cut corners to get cross-platform and claim its too hard, but still charge the same price for less content. If
by philliphaydon 13y ago
Because game companies will likely delay games, cut corners to get cross-platform and claim its too hard, but still charge the same price for less content.
If that makes sense.
- officemonkey 13y agoYou've just described Mac gaming. :-D
- seabrookmx 13y agoI doubt it. Most indy studios use a tool like Unity or gameplay3d to build games, which can already target Linux. Triple AAA titles from studios like EA already have OpenGL ports for the PS3/PS4, so it's just a matter of adding a layer to interact with X and the input APIs. With their huge amount of resources and budgets, this is child's play.