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I found it useful to use Chrome's USB API to create a viewer to connect the Oculus Rift with remotely-hosted WebGL apps: https://github.com/DanAndersen/cupola h
by DanAndersen 13y ago
I found it useful to use Chrome's USB API to create a viewer to connect the Oculus Rift with remotely-hosted WebGL apps: https://github.com/DanAndersen/cupola https://github.com/DanAndersen/cupola
It lets me feed in head-tracking data from the Rift, while avoiding the latency that you'd get from using something like WebSockets. I'd use something like vr.js, but that's an NPAPI plugin and Chrome is retiring those.
Unfortunately Windows-only (and maybe Linux with some adjustment) so far, since the USB API doesn't yet properly work with HID devices on OSX.