4 ms·
The crucial bit is that the public had almost no way of knowing if a game was even playable before buying. Complete opposite today, except for people who preord
by anonymousab 13y ago
The crucial bit is that the public had almost no way of knowing if a game was even playable before buying. Complete opposite today, except for people who preorder every big name game and are likely satisfied regardless.
I can see some resemblance in the freemium market - consumer awareness and protections have not caught up with how bad everyone is getting gypped.
- mogrim 13y ago> The crucial bit is that the public had almost no way of knowing if a game was even playable before buying. I don't agree: computer games magazines were huge back then, I remember reading and re-reading the reviews at school with my mates, even without the internet it wasn't hard to find out if a game was any good or not.