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Your point about android v ios really hit home with me. People who have tried both often express to me that they enjoy ios far more than android, but can't real
by dclowd9901 13y ago
Your point about android v ios really hit home with me. People who have tried both often express to me that they enjoy ios far more than android, but can't really explain why. I, myself, appreciate the fluid 60fps experience, and generally on explaining that difference to them, a lightbulb goes off in their head, and they realize that does actually bother them as well, but they just didn't know it was something to be noted.
In ui development, we recognize things like responsiveness and fluidity, and something as clearly different as 60fps v 30fps is conjures a very clear picture in our minds, but most people are not versed in such language.
- lloeki 13y agoOf note: you can achieve a solid 60fps yet still have latency issues. What instinctively bothers people is not just framerate, but the fact that on iOS†, scrolling (for example) has the content literally glued to your finger due to whatever scheduling trick, whereas the ever so slight latency on Android breaks the illusion as the content plays an uncanny catch up with the fingers. Project Butter made great strides to solve the framerate issue but also enabled triple buffering, which by definition increases latency. It's definitely noticeable even on both my N4 and N5 and absolutely jarring on my 2012 N7. † also available on my Mac right now, even though the finger is on the touchpad instead of the screen, the scrolling response is instantaneous.