3 ms·
Nice game. Since you're interested in criticism, and I think it's the little touches that make people think a game is 5/5 instead of 4/5: - I second the tiny s
by WilliamLP 17y ago
Nice game. Since you're interested in criticism, and I think it's the little touches that make people think a game is 5/5 instead of 4/5:
- I second the tiny screen complaint. The small enemy fighters might as well be pixels. A full screen option, if technically possible, would dramatically improve playability.
- I don't "feel" the movement system. I'd prefer really big thruster effect when I accellerate and turn. You have this but it's tiny. I want to feel Newton's Third Law. This game is way way behind Star Control II as far as the fun factor of simply moving the ship around.
- Combat doesn't feel strategic at all, but just like a spazzy click-fest. I have no idea how you'd solve that, but look at how much more fun the combat is, again, in Star Control 2.
- The store system, where an option to buy the weapon doesn't show up until you buy the previous one in the ladder, feels gamey and artificial, and turns me off a bit.
- Going into the Flex interface in the starbase instantly, with the music and sound suddenly stopping, is jarring and feels very amateurish. Something like a docking animation, with the buy/sell interface consistent with the look and feel of the rest of the game, would go a long way towards making this game seem professional.
- Nexus warps on the minimap look way too much like planets, they should really stand out.
- The pop-up mission objectives, again to me, make this feel like an amateur game from the 90s. I'm not sure how that could be made better but other games (say the level objectives from Starcraft or Warcraft) don't feel this way. Having some voice would of course be best but I understand the size constraints. Still some Flash games do this very well, notably Sonny and Sonny 2, and Robokill.
- Sorry, but the player ship is kind of ugly.
PS: I'm very much in your target market. I've bought Robokill, World of Goo, Braid, Aquaria, and many independent RPGs.