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I think it's mostly because old games written in ASM, while newer ones in C/C++.
by liuyanghejerry 13y ago
I think it's mostly because old games written in ASM, while newer ones in C/C++.
- jimmaswell 13y agoWriting an entire game in ASM must be a pain.
- anon_java_hater 13y agoWhat are you implying?
- ekimekim 13y agoMore importantly, new hardware has proper memory protection, so instead of cool tricks you just get segfaults...