3 ms·
This scene somehow reminds me of one of my favorite old DOS games -- Civilization I. A lot of you may share the same good memory. In the game a number (up to si
by cygwin98 13y ago
This scene somehow reminds me of one of my favorite old DOS games -- Civilization I. A lot of you may share the same good memory. In the game a number (up to six) of civilizations/nations compete, you control one while the computer AI takes care of the rest. The game would end should one of the two goals achieved:
1. One civilization/nation conquered/destroyed all others
2. One civilization/nation managed to assembly a spaceship and launched it to fly to the closest Solaris -- Alpha Centauri
The first goal seems easy and tempting to follow, but turns out very difficult. In the end, to win the wars over those nations that often have huge cities (20plus) and perfectly armed with numerous tanks and battleships, you often resort to nukes to take them over. In more difficult levels such as deity level, it's very likely your populous cities get nuked. After a short while, I started focusing on building spaceships instead and had a few wins and felt better that way.
In retrospect, it may reflect the believing of the designer Sid Mier's, whom I totally agree with and respect for. Following the same spirit, we as human beings might as well put our inner conflicts aside and target the space instead.