4 ms·
Your primal senses probably tell you that 1) is the best option, but objectively seen it's 2).
by kken 13y ago
Your primal senses probably tell you that 1) is the best option, but objectively seen it's 2).
- deleted 13y ago[deleted]
- 6d0debc071 13y agoHow so? If we're nuked, we're nuked. The thing is that the other side believes we can nuke them back so they don't do it in the first place. If it's all in the air, I don't see what we stand to gain.
- nickff 13y agoYou are assuming there is no possibility of a third-strike, which may or may not be the case.
- 6d0debc071 13y agoIf they were prepared to launch a third strike, why would they wait for your second strike to do it, rather than just going all in at the outset? I can't think of anything sufficiently valuable that you could offer them in surrender to offset the probability of your launching a second strike and the resultant loss on their part. If they thought they could deliver a knock-out blow to the majority of your arsenal, they'd do it. The real question, I feel, is more to do with what the window for that blow would be: Can they achieve sufficient synchronism across their various platforms that the bombs will all arrive at more or less the same time - preventing the destruction of some components of the system from warning others? Can they avoid your long range systems picking up their launches several minutes out? Is the window, from detection to response, in other words, small enough that they can hit you fast enough that you don't have time to respond? In that arena I don't think a few seconds one way or the other, to input a more complex launch code, would make much difference. It seems to me like if they can get close enough not to be picked up at long range, if they can launch with synchronous on target timing, then they should overshoot your response time by a long way. And if they can't, then they shouldn't come anywhere near it.
- nickff 13y ago1) Not all weapons systems are kept on 15 minute alert, so those cannot be launched immediately, including some sheltered bombers and mobile missile launchers. Other weapons systems, such as the Soviet (NATO reporting name) "typhoon" class submarines are purposely built to ensure that the enemy will not be able to rebuild. 2) A first strike may be intended to decapitate the leadership, decimate the enemy nuclear capabilities, destroy the entire army, or obliterate the whole country; the same goes for a second or third strike. It should also be noted that the Soviets implemented the "dead-hand" system so that any surviving installations would automatically retaliate even in the event of a successful first strike. 3) There are a variety of first strike scenarios, mostly involving SSBNs near the enemy coast, and stealth bombers since late in the cold war, as they give the shortest response window. Synchronizing a first strike would likely only be between one type of platform (i.e. all stealth bombers or SSBNs launching simultaneously); which is not too challenging. 4) First strike requires less than 15 minutes of notice, though even this may be too much. Soviets feared that the stealth bombers or a missile shield would encourage an American first strike exactly because the first would provide no response window, and the second would make any response futile. 5) Above. 6) Maybe. This all misses the basic point, which is that MAD made nuclear strikes even more pointless than they had previously been. Simply put, what is the point of destroying the enemy, and irradiating their territory (especially their most valuable assets) with a strike? Why would you put yourself at risk to achieve a goal of no benefit to you, except relieving paranoia, under MAD?