2 ms·
It's not specific to game programming. The points the author makes are valid for C++ used in any domain. The author just keeps saying that it's for game program
by bloodorange 13y ago
It's not specific to game programming. The points the author makes are valid for C++ used in any domain. The author just keeps saying that it's for game programming though the knowledge of reading the diassembly is quite useful for most developers who program with C or C++.