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I was interested in this until it became obvious it was going to be very games programming centric. That's too niche to be useful to me.
by SuddsMcDuff 13y ago
I was interested in this until it became obvious it was going to be very games programming centric. That's too niche to be useful to me.
- FreezerburnV 13y agoAnd for everyone like you, who does not fit into that niche, there is likely a person like me, who needs deeper information in that niche :) This looks like it will be very useful for people who are in that niche, even if it starts out simple. I'm (and I'm sure many others are) glad this was put on the front page and am looking forward to the other posts, hoping to broaden my knowledge of game development/C++. Don't be so negative about things that seem like they aren't useful to you. Sometimes things like this are useful to many others.
- SuddsMcDuff 13y agoMy issue is that the title of the article suggests it's much more general in scope than it actually is. "And for everyone like you,... there is likely a person like me" - That would mean the article is applicable to 50% of C++ developers, which is not a niche. I'd say your estimation is way off.
- Narishma 13y agoThese articles aren't games-specific at all. They're pretty general. What made you think they wore games-specific?
- stinos 13y agoThe assembly sample he is showing has nothing to do with games but in fact is as generic as it can get and is, at least if you have never seen assembly before, a pretty good way of explaining what it is and how it works.
- darbotron 13y agoThese blogs are not in any way game programming specific. They are just about the low level mechanical underpinnings of C/C++, using win32 examples because that's what most people have access to.
- nkurz 13y agoFabulous articles, thanks for writing them, and thanks for stopping by. Do you have any more articles posted anywhere? I found a couple extremely bleak starts at blogs (hope that was a temporary condition), but nothing else technical. If so, please post. If not, please get to writing them!
- bloodorange 13y agoIt's not specific to game programming. The points the author makes are valid for C++ used in any domain. The author just keeps saying that it's for game programming though the knowledge of reading the diassembly is quite useful for most developers who program with C or C++.