3 ms·
simulation of fluids is huge in computer graphics and the GPU is completely necessary for anything close to real time. Physics engines are built to process on
by dsugarman 13y ago
simulation of fluids is huge in computer graphics and the GPU is completely necessary for anything close to real time. Physics engines are built to process on the GPU.
I was at one point perusing a PhD in Computer Graphics and I studied many papers ranging from haptic devices w/ liquid simulations (great paper on making pancakes which change properties as they cook [1]) to research from our lab on volume rendered simulations to prevent temperature shock in introducing cool water (relatively) to prevent a meltdown of a nuclear power plant.
[1]http://www.gmrv.es/Publications/2013/CMOL13/haptic_multistate_WHC13.pdf http://www.gmrv.es/Publications/2013/CMOL13/haptic_multistat...)