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Instance Model Programming in C
- deleted 13y ago[deleted]
- andrewcooke 13y agoisn't this just the normal approach used in complex c code, as described in, for example, "c interfaces and implementations" by hanson? a struct with function pointers and state (plus, optionally, macros to sugar away the repetition). i don't understand what's new here. anyone?
- humanrebar 13y agoIt's similar to most of the complex C code I have been exposed to except for one thing: namespace prefixes. Almost all reusable C components have to have a name prefix or risk name collisions with other code.
- deletes 13y agoAdvising anyone trying to make object oriented programing in C to read Object-Oriented Programing With ANSI-C [0][1]. The book more clearly explains how to make classes, inheritance, dynamic type checking. Don't follow the instruction to the letter, but try to understand and write your own version. ( Not for beginners in C though ) [0]: http://www.cs.rit.edu/~ats/books/ooc.pdf http://www.cs.rit.edu/~ats/books/ooc.pdf [1]: http://www.cs.rit.edu/~ats/books/ooc-02.01.04.tar.gz http://www.cs.rit.edu/~ats/books/ooc-02.01.04.tar.gz ( source code)
- humanrebar 13y ago> Except in a database, the data in most programs is a minor player. I guess that depends on what your definition of "most" is. A large portion of C code either depends on hardware interfaces or is intended to be optimized. In both cases, the layout of your memory (data) is extremely important to an implementation. One of the biggest criticisms of OOP is that it tends to obscure data layout, which isn't always an implementation detail. Interestingly, the patterns described here are subject to the same criticisms.
- brandonbloom 13y agoAlso from that same paragraph: > The design and implementation of algorithms constitutes the vast bulk and difficulty in developing software. That's just a crazy statement to me. In my experience, the bulk of developing software is anything but the design and implementation of algorithms. And I've worked on some pretty algorithm-heavy projects! I don't even know where to start rebuking the rest of this article's discussion of data and I suspect that the author and I simply have dramatically different definitions of the word. Regarding your comment: > One of the biggest criticisms of OOP is that it tends to obscure data layout, which isn't always an implementation detail. I'd argue that OOP obscures data representations more broadly than just data layout. Encapsulation is great, but it's simply the wrong default: Representations and the scope of their exposure should be carefully considered. Further, immutability greatly reduces the value of encapsulation.
- mhogomchungu 13y agoThe simplest way to do OOP in C is to create modules with opaque handles. Below shows how i use string and string list "classes" in C.String list "class" inherits string "class" seamlessly. https://github.com/mhogomchungu/zuluCrypt/tree/master/zuluCrypt-cli/utility/string https://github.com/mhogomchungu/zuluCrypt/tree/master/zuluCr... respective easier to read header files are below: https://raw.github.com/mhogomchungu/zuluCrypt/master/zuluCrypt-cli/utility/string/String.h https://raw.github.com/mhogomchungu/zuluCrypt/master/zuluCry... https://raw.github.com/mhogomchungu/zuluCrypt/master/zuluCrypt-cli/utility/string/StringList.h https://raw.github.com/mhogomchungu/zuluCrypt/master/zuluCry...
- twoodfin 13y agoMuch of C++ made more sense to me when I read Inside the C++ Object Model by Stanley Lippman[1]. It helped me internalize the fact that C++ was originally implemented as a preprocessor transformation into C (Stroustrup's Cfront). Thus many C++ mechanisms can be understood as elaborate syntactic sugar. [1] http://www.amazon.com/Inside-Object-Model-Stanley-Lippman/dp/0201834545 http://www.amazon.com/Inside-Object-Model-Stanley-Lippman/dp...
- pjmlp 13y agoAnother good read are The Annotated C++ Reference Manual[1] and The Design and Evolution of C++[1]. They help understand all design compromises that were done to keep compatibility with C, which is was part of what brought C++ into the mainstream, but also the main cause of many of its warts. [1] http://www.amazon.com/The-Annotated-C-Reference-Manual/dp/0201514591 http://www.amazon.com/The-Annotated-C-Reference-Manual/dp/02... [2] http://www.amazon.com/The-Design-Evolution-Bjarne-Stroustrup/dp/0201543303 http://www.amazon.com/The-Design-Evolution-Bjarne-Stroustrup...
- signa11 13y ago> Another good read are The Annotated C++ Reference Manual[1] and The Design and Evolution of C++[1]. Annotated C++ Reference Manual as well as D&E is severely dated. Quite a while back there was some talk of stroustrup co-authoring a revision of the reference-manual with andrew-koenig, but it never came to fruition...
- pjmlp 13y agoThat is true, but the point here is to learn how C++ got designed in first place, you can't update that.
- jdp 13y agoAlso worth checking out is Open, extensible object models[0] which brings prototypal inheritance and message-passing semantics to C. Along with a well-detailed paper is a very digestible example implementation. [0]: http://piumarta.com/software/id-objmodel/ http://piumarta.com/software/id-objmodel/
- gfalcao 13y agoThis is pretty awesome. GNOME itself is all written in pure C using glib, which also contains GObject, a beautiful OOP approach for the C programming language. It has a dynamic type system, supports meta programming... Very few people know it, but GNOME's GTK interface is fully object oriented, and BTW when you click a GTK button you are clicking on an instance of the class GtkButton that inherits from GtkBin which inherits from GtkWidget. it's a beautiful thing! Also because GObject is based on a lot of conventions it makes really easy to generate bindings to other programming languages automatically, so basically you can write you library in C with OOP approach using GObject, and for free you get your library easily bound to python, ruby, js or any other language. https://developer.gnome.org/gobject/stable/ https://developer.gnome.org/gobject/stable/
- aninteger 13y agoGTK is often used as the example of what not to do when designing interfaces. A better pure C example would be Wine's implementation of the Win32 API (specifically take a look at user32.dll). Or the Tk toolkit.
- gfalcao 13y agoI disagree that GTK is an example of what NOT to do when designing interfaces. But anyways I just mentioned GTK as an example of GObject usage, which was my original point. GObject is independent of GTK. Also here is the link for the introspection tool that generates bindings to other languages: https://wiki.gnome.org/action/show/Projects/GObjectIntrospection?action=show&redirect=GObjectIntrospection https://wiki.gnome.org/action/show/Projects/GObjectIntrospec...
- skrebbel 13y agoDrifting from the topic, but I never understood this urgent need for so much inheritance when doing OO, especially when using languages that don't natively have it, like C and JavaScript. I really like OO programming (i.e. I'm particularly not one of the functional-fundamentalist OO-haters here on HN), but as I've grown more experienced, I've started to use inheritance less and less, and composition more and more. This is trivially supported in C structs, and you don't need any fancy approach for it, plus you can do with way less void pointer casting, which means less runtime errors. Inheritance is very useful for a small set of relatively complex problems, such as language parsing or UI frameworks or particle simulations. For many other problems, including most applications (as opposed to libraries), however, my experience is that you can do fine without. This holds especially these days, when many of said complex problems are solved in excellent freely available open source projects, in nearly any language.
- 616c 13y agoThat is funny because my limited experience with Python, on-off over the years, it was impressed upon me many, many times composition is superior to inheritance, and the language even has both built-in. And yes, for all the pointy-hairs around, I know there are exceptions to the rule. I am speaking generally.
- Someone 13y agoThat is far from an uncommon idea. The phrase to search for to learn more about this is "Composition over Inheritance". That leads you to e.g. http://en.wikipedia.org/wiki/Composition_over_inheritance http://en.wikipedia.org/wiki/Composition_over_inheritance or, combined with "site: c2.com" to http://c2.com/cgi/wiki?CompositionInsteadOfInheritance http://c2.com/cgi/wiki?CompositionInsteadOfInheritance or http://c2.com/cgi/wiki?UseCompositionAndInterfacesWithoutClassInheritance http://c2.com/cgi/wiki?UseCompositionAndInterfacesWithoutCla.... In some sense, deep inheritance hierarchies were a thing of the 80's, when inheritance was new (at least, in the mainstream), just like the <blink> tag was a thing of the '90s (or was that the 00's?). Now, deep hierarchies are a code smell.
- pjmlp 13y ago