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Thanks! It was Cocos2D for graphics with Box2D for the physics engine. The hard part with Box2D (as with any physics engine, I assume) was tweaking the coarsene
by dcre 13y ago
Thanks! It was Cocos2D for graphics with Box2D for the physics engine. The hard part with Box2D (as with any physics engine, I assume) was tweaking the coarseness of the simulation to balance performance against visual quality.