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Wow, I'm just now seeing this news. Initially, I had that sinking feeling set in... I mean, like you, I have been impacted by his story, his games (not just the
by Arjuna 13y ago
Wow, I'm just now seeing this news. Initially, I had that sinking feeling set in... I mean, like you, I have been impacted by his story, his games (not just the Wolfenstein/Doom/Quake franchises... I'm talking Commander Keen, boys and girls), his code, reading Masters of Doom, etc.
I can see my copy of Michael Abrash's Graphics Programming Black Book Special Edition sitting here, which was such a treat to read when it came out, because it has so many great chapters on the development of Quake and little stories about John's discoveries and thought processes throughout the development of the game.
But, then I thought... wait... this is a new beginning. I wrote about this previously, but, look for gaming to start heading in the direction of VR with technology like Oculus Rift. Also, with someone of the caliber of John Carmack involved (now totally focused on it because of the resignation announcement) with not only his passion and skill, but his ability to work with graphics hardware manufacturers and driver developers to effect change and garner the necessary support and backing, expect to see vibrant, compelling developments in this field.
In case you missed it, check this video out of John discussing some of his VR work. It is from E3 2012:
https://www.youtube.com/watch?v=NYa8kirsUfg https://www.youtube.com/watch?v=NYa8kirsUfg
That momentary sinking feeling has faded away now... great things are ahead!
- drzaiusapelord 13y agoFrankly, he's too talented to keep making mediocre shooters for twitch gamers. Heck, 3D game engines are practically commodities nowadays. No idea if the Oculus Rift will succeed, but I love it when people on his level take chances. I watch the Rift project very carefully, and really see a lot of potential there. It might not end up being what we expect it to be in the end. We assume it'll be this great little game accessory like a Kinect. It has the potential to be much more.
- venomsnake 13y agoPoorly optimized 3d engines are a commodity. Quake 3, Painkiller and Serious Sam 1 were a piece of great engineering. Also there was nothing mediocre in the twitch based era of id. Their decline began with Doom 3.
- ekianjo 13y agoYeah, Doom3 was really bad and unlike any of their previous shooters. And Rage was a piece of garbage. Not even technically impressive despite the mega-texture tech.
- vacri 13y agoDoom 3's problem wasn't it's engine. It was just crap. No matter how careful you were to cover yourself and check each corner, you'd always cross a 'tripwire' of some kind and a section of wall would open up - something you could never check - and it would always been behind you. It was the laziest attempt at horror I've seen. Once that became apparent, sneaking around was pointless. Just barrel forward, because it doesn't matter what you do, there will always be an undetectable secret wall opening behind you. Compare to Dead Space, where the things that came through walls did so at reasonable points - ventilation ducts or similar. You'd be on your guard around those spots, but a solid wall was never something with a 'gotcha!' compartment. Being wary was useful in that game. Doom 3 could have had the sexiest engine in history, but it wouldn't have changed the poor gameplay design.
- inDigiNeous 13y agoSure, after a while Doom 3 became boring and self repeating, but hell, it was one scary motherfucker to play in the middle of the night with your headphones on. I remember playing Doom 3 on my original Xbox and I just couldn't do it many times, as it was so damn scary. Most of this had to do with the excellent sound design though, and this scary effect kinda ended when you got the bigger weapons in the game.
- nsxwolf 13y agoI've tried to play it a couple times but the first half hour or so is walking around with no shooting and nothing happening and that's pretty unforgivable for an id shooter.
- sseveran 13y ago
- nemof 13y agoYep, this. I'm extremely relieved that he's gone onto new things. As much as I loved and grew up on Quake, the company is still rehashing their greatest hits with little to no inventiveness or creativity. I'd much rather see Carmack's talent applied to Oculus which I am incredibly excited about, rather than another extremely anodyne shooter. Gaming's moved on.
- usefulcat 13y agoCan't say I'm too surprised by this. I mean, the guy's amazingly talented and has been working almost exclusively on technology for basically the same game for like 20 years. Granted, the hardware has changed considerably during that time, but I can see how that might become just a wee bit tiresome after that amount of time. Definitely looking forward to what he's able to do for VR though.
- notjustanymike 13y agoSame feeling. Followed by, "Oh good, he's going to focus on Occulus." If there's a man you want as CTO, it's Carmack. One of the all time great programmers working full-time on VR is the best possible outcome.
- trothoun 13y agoHmm... I'm not convinced. I think you want john carmack as an engineer with a lot of freedom and resource and a limited amount of management responsibilities. He seems far better suited to being first among equals (first among equal engineers) than to being a technical business-decision maker. Give him the role of arguing for the right decisions rather than making them, and I think you'll get a lot better value for your money.
- FD3SA 13y agoI am absolutely blown away by the video you linked. I recommend everyone here watch it to see John Carmack's brain at work. Just an example: he used his sensor experience from Armadillo Aerospace to calibrate the gyroscopes on the Occulus for significantly reduced display latency. I'm buying one just because of this video.
- asciimo 13y agoI agree. Carmack's enthusiasm about this project is infectious. My heart rate increased at least 20 bpm by the end of that video, and I only understood fragments of what he was talking about.
- pratik661 13y agoWow that was one of the most informative interviews I've ever seen.
- forgottenpass 13y ago>https://www.youtube.com/watch?v=NYa8kirsUfg https://www.youtube.com/watch?v=NYa8kirsUfg Is Vinny using a wrench... on a hammer?