3 ms·
I find it interesting that iD and Carmack are still described in terms of Doom and Quake.
by endgame 13y ago
I find it interesting that iD and Carmack are still described in terms of Doom and Quake.
- dasil003 13y agoThey've embraced it to a large extent with a huge number of sequels. Aside from that, Quake 3 is considered by many to be the apex of fast-twitch FPS skill games. It certainly makes Call of Duty look like grandma's bridge club.
- aryastark 13y agoQuake 3 was pure perfection. That game never crashed. And I was playing on Linux in the bad old days of the late '90s, when sound and graphics drivers were spotty at best. I don't think we'll see anything like it again. It's a FPS that plays more like an action arcade game than a simulator. It took some of the elements of Quake 1 and 2 but placed them in a Snow Crash cyberpunk world.
- to3m 13y agoThe Quake games probably never exposed any driver bugs, because they were the games the driver authors used to decide which code paths to test, optimize, and (in some cases) even which bits of the driver to actually write in the first place. I wouldn't be so quick to infer anything either way, from the fact they never crashed ;) (I used to have a PowerVR PCX2. Its OpenGL driver did exactly what Quake II needed - and absolutely nothing else. As I recall, they didn't even bother to get the OpenGL screen savers working. I believe the Voodoo GL drivers "worked" along similar lines.)
- deleted 13y ago[deleted]