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It would be able to tell if the move was a mistake if playing against a computer. A move that would be bad against a computer opponent might throw a human oppo
by Deestan 13y ago
It would be able to tell if the move was a mistake if playing against a computer. A move that would be bad against a computer opponent might throw a human opponent off balance through surprise, or take the game into a type of board state which was unfamiliar and disorienting to the opponent.
- rsl7 13y agoFrom the James T. Kirk school of chess.
- icambron 13y agoI suspect that's precisely why the computer can measure it. This is the scenario: 1. Player A makes a move the computer considers suboptimal. 2. Disoriented player B responds with another move the computer considers an important mistake. 3. Player A capitalizes with moves the computer thinks improves his position, even relative to the original baseline. 4. The computer concludes that A is nettlesome. So it's measuring the delta of what it considers optimal with what actually happens against real humans.