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Just watched the entire thing, very cool. Near the end he sets up a scene, physics and tap events to create new objects on the screen with a few lines of JavaS
by tehwebguy 13y ago
Just watched the entire thing, very cool.
Near the end he sets up a scene, physics and tap events to create new objects on the screen with a few lines of JavaScript. All of the heavy lifting is handled natively in iOS SpriteKit and it runs at 60 fps.
- nilliams 13y agoYes I meant to come back to this comment and explain why people should watch it. What you said!
- phoboslab 13y agoYou might be interested in Ejecta[1] then. X-Type[2], a game I made with it, easily draw hundreds of sprites with 60fps. [1] http://impactjs.com/ejecta http://impactjs.com/ejecta [2] https://itunes.apple.com/us/app/x-type/id597488149?mt=8 https://itunes.apple.com/us/app/x-type/id597488149?mt=8