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Announcing the MakeGamesWithUs Summer Academy
- JonSkeptic 13y agoIt sounds really cool, but at $5k and two months time, it's way out of what I could manage.
- DesaiAshu 13y agoI'd encourage you to apply anyways, we're offering scholarships!
- dave_sullivan 13y agoMan, there's really going to be a big industry in what essentially ends up being programming camps for rich kids. As the value of college declines, SAT prep programs and otherwise may suffer--only to be replaced with "learn to get hired as a programmer" programs. Private schools will compete based on the technical and/or startup chops of their faculty. And hey, I guess this isn't a bad thing? More people should learn to program, rich kids or not.
- DesaiAshu 13y agoHi, one of the MGWU founders here. Our goal with the Summer Academy is to initially provide a supplement to traditional education, and eventually provide a replacement for it. As a supplement it may seem like a programming camp for rich kids (we're doing our best to make it more accessible through scholarships). But as a replacement we hope to offer the same or better value (through practical education, professional network, and eventually even brand name) as traditional education at a fraction of the cost.
- melling 13y agoI was under the impression that Cocos2d is not going to be very popular because of SpriteKit. If you want true cross-platform then the C++ framework Cocos2d-x is the way to go. It does look pretty nice: http://www.cocos2d-x.org/ http://www.cocos2d-x.org/
- DesaiAshu 13y agoActually it's been really easy for us to port our games over to Android thanks to Apportable (http://www.apportable.com http://www.apportable.com). They fully support Cocos2d (and are now the official maintainers) with very minor changes to your codebase to support things like different resolution screens or the Android back button.