17 ms·
A bit tangential, but there's the idea of aiming at average - as in the "Family Feud" TV game-show, where you have to predict the most popular responses to a su
by 10ren 17y ago
A bit tangential, but there's the idea of aiming at average - as in the "Family Feud" TV game-show, where you have to predict the most popular responses to a survey.
Another approach is to reward the user at every possible moment: the casual game "Peggle" has been immensely popular (because of this, I think). There's still the same information feedback, but presented in an upbeat way. I'm charmed by it despite myself.