3 ms·
Not at all unreasonable. You can mitigate this somewhat with algorithimic design (eg. randomn layouts), but a lot of what makes good game design "good" comes fr
by quantumpotato_ 13y ago
Not at all unreasonable. You can mitigate this somewhat with algorithimic design (eg. randomn layouts), but a lot of what makes good game design "good" comes from its specificness - which is not easily abstractable. So you have a lot of special cases in your code.