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This was pretty similar to (at least the buildings I worked in 2012-2013) Facebook Menlo Park: open space, but many of small side offices for coding/ad-hoc meet
by strlen 13y ago
This was pretty similar to (at least the buildings I worked in 2012-2013) Facebook Menlo Park: open space, but many of small side offices for coding/ad-hoc meetings/views.
Personally, however, I'd prefer the reverse: offices as the default (two people per office okay, as long as there's space) with open space (with portable white boards, bean bag chairs, desks) in the middle for ad-hoc design/discussions.
Cubicles do seem the worst of both world, however: an ad-hoc meeting is no longer so ad-hoc (as it requires hunting for an available conference room), but the noise/interruption issues are no better than open areas.
- kruipen 13y agoThe best office space I've ever work at was like that. It was a relatively small part of one of MSFT buildings which Ray Ozzie carved out for the Mesh incubation. Everyone had a small private office with glass door/walls and in the middle there was big open area with couches, chairs, pillows, whiteboard walls and conference rooms.
- wingspan 13y agoInteresting! I worked in that same office when FUSE Labs was there in the post-Ozzie time (2012), and like some of the other commenters pointed out, I never saw a single one of my coworkers doing actual work outside of their offices. It was awesome for team meetings, though.
- munificent 13y ago> I'd prefer the reverse: offices as the default (two people per office okay, as long as there's space) with open space (with portable white boards, bean bag chairs, desks) in the middle for ad-hoc design/discussions. I've worked in environments like that. Unfortunately, the open space looks like "not working" to people and is highly visible. Since no one wants to be publicly seen as not working, they just ended up being a very nicely decorated and inviting ghost town.
- rayiner 13y agoSo don't make it look like a break room.
- irremediable 13y agoIt's not necessarily about how it looks; it's about default choices. If there aren't many people working there already, people are unlikely to join them.
- doorhammer 13y agoI think my ideal would be small offices for people, with areas that are more open, but not a single huge open area. I could definitely see how what you're saying could happen. I always like to think of the library my university had. It had rooms of all sizes going around most of the outside, and then little pockets of chairs and even some cubical type areas. The bookshelves broke everything up mentally, so I never felt in the open, but also never confined. Some of the rooms had white boards and some were just tiny rooms with a desk you could use. For me personally, the key is variety and flexibility, and not assuming that one thing works perfectly for everyone.
- deleted 13y ago[deleted]
- nihilocrat 13y ago> I've worked in environments like that. Unfortunately, the open space looks like "not working" to people and is highly visible. Since no one wants to be publicly seen as not working, they just ended up being a very nicely decorated and inviting ghost town. FYI, this is exactly what happens to luxurious and inviting game rooms at videogame companies.
- munificent 13y agoExactly right: this was when I worked at EA. :)
- rayiner 13y ago> Personally, however, I'd prefer the reverse: offices as the default This is essentially what I have now. We have four people in two very large rooms connected by an open internal corridor. There's chairs in each room, and a large table in one of the rooms. It's a very productive setup.