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cocos2d-iphone is really simple and easy to use; it's my own code that messes things up :). The thing that added the most complexity was Box2D. I'd probably us
by brianchu 13y ago
cocos2d-iphone is really simple and easy to use; it's my own code that messes things up :).
The thing that added the most complexity was Box2D. I'd probably use Chipmunk if I were to write an iOS game again, simply to keep everything in pure Objective-C (due to available Obj-C bindings).