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totes http://www.engadget.com/2013/10/31/strategy-analytics-q3-2013-phone-share/ http://www.engadget.com/2013/10/31/strategy-analytics-q3-201...
by gdi2290 13y ago
totes
http://www.engadget.com/2013/10/31/strategy-analytics-q3-2013-phone-share/ http://www.engadget.com/2013/10/31/strategy-analytics-q3-201...
- kaolinite 13y agohttp://www.theregister.co.uk/2013/11/16/android_powers_7x_more_handsets_than_iphone_but_apple_bags_more/ http://www.theregister.co.uk/2013/11/16/android_powers_7x_mo... Marketshare is almost entirely irrelevant when it comes to picking a platform - potential profit, usage and ease of development is key - iOS wins on all three. Really though, it's not as if it's trivial to port a game from iOS to Android. Do you really expect someone who has just made their first iOS game to be thinking of a bringing it to a completely different platform (and language)?
- Ben-G 13y agoIt is very simple (at least for cocos2d games) using apportable (http://www.apportable.com/ http://www.apportable.com/). We at MakeGamesWithUs have done that with multiple games in our portfolio.
- czr80 13y agoWhy that probably doesn't mean what you think it means: http://www.theguardian.com/technology/2013/nov/07/android-market-share-smartphone-users-google-apple http://www.theguardian.com/technology/2013/nov/07/android-ma...