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A WebGL game engine
- theonewolf 13y agoAnywhere where we can demo it live?
- rurounijones 13y agoLooks like there are example DIRs in there. I guess clone to local then open index.html
- icefox 13y agoAny more details? Pics, docs or blogs describing what it does? Why did the startup fail?
- markrickert 13y agoThat's a horrible readme.
- gboudrias 13y agoVery interesting! Thanks for sharing!
- nikcub 13y agodemos: http://files.nikcub.com/finalengine/ http://files.nikcub.com/finalengine/ some work, some don't. i'm fixing them as I go.
- Zisko 13y agoThat's awesome! The spaceship especially. I wonder if it's possible to make the turning radius smaller though. Going to poke around. Thanks for doing this!
- dionyziz 13y agoThanks for putting this together! :) Here's a car driving demo we also left unfinished you might be interested in, written using this same engine: https://github.com/kamibu/kamiburace https://github.com/kamibu/kamiburace
- dionyziz 13y agoHere are a couple more demos using the engine that we wrote. Some use a slightly older version of the engine, but they illustrate the things we imagined would be possible. I'm giving links to the actual demos. Pool of water: http://vl.kamibu.com/cool/water/ http://vl.kamibu.com/cool/water/ Traveling in stone tunnel screen saver: http://vl.kamibu.com/cool/tunnel/ http://vl.kamibu.com/cool/tunnel/ Bone animation (maybe the most impressive of the three): http://petros.kamibu.com/files/bone-animation/ http://petros.kamibu.com/files/bone-animation/
- xerophtye 13y agoUmm... not that familiar with WebGL, but i assume it comes packaged with the browser. So, why am i getting a blank screen in all three? When bone animation does render a black blank screen and some control instructions..
- dionyziz 13y agoSome browsers don't support it yet. What is your browser version?
- eonil 13y agoWhat's the pros of having Javascript game engine instead of converting existing C++ game engine using Emscripten?
- CmonDev 13y agoYou can hire cheaper developers.
- deoxxa 13y agoI get the feeling it would cost more to hire developers who can wrap their heads around performance sensitivities in JavaScript and WebGL than it would to hire, say, C++ developers who've read the OGRE manual.
- eonil 13y agoI believe hiring skilled JavaScript game programmer would be harder than hiring skilled C++ game programmer.
- Jare 13y agoNonexistent compile times and easier debugging, plus all the other generic reasons you may (or may not) have to choose JavaScript as a programming language.
- Mikeb85 13y agoThe same pros that come with using a dynamic language vs. a statically typed one...
- prottmann 13y agoLast update 2 years ago ??? Is it a perfect Engine, that need no support, or did nobody use it.
- albeva 13y agonot a single demo works for me ... white blank screen. Using Firefox
- jheriko 13y agothis looks interesting, but i seem to be missing something... where is the data and toolchain? I'm really not a fan of code driven 'game engines' I think it misses the point... also, despite the code making for an interesting read (seeing how someone else approaches this problem) most of the demos don't work for me in chrome.
- petesamrogers 13y agoLooks great. Anyone know if WebGL is ever going to be released/enabled for mobile Safari?
- andremendes 13y ago"Last updated 2 years ago" Is it dead?
- dionyziz 13y agoYes! The original title of the post is "Our start-up failed and we open sourced it, too", but hackernews decided to edit my post title. We started building a fully-fledged game, which failed. We subsequently decided to make the engine open source. We began working on this before other WebGL game engines became stable and popular like they are today.