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It would seem that Breakout-type games present an especially simple case for collision detection. The ball always continues in a straight line, and all the bloc
by rcthompson 13y ago
It would seem that Breakout-type games present an especially simple case for collision detection. The ball always continues in a straight line, and all the blocks are stationary. I would think that in these conditions, the game could really compute exactly when and where the next collision would happen. The paddle it'd slightly harder, but its motion is still constrained to an axis, so you could compute the ball's collision time with that axis and then decide what to do based on where the paddle is at that time.
Edit: To put it more simply, as soon as the ball leaves the paddle, isn't it immediately possible to exactly compute its complete path up to the next contact with the paddle "axis"? Do any Breakout games do this?