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> "One problem is that almost all of them are language-specific." Shameless plug: I built a platform [0] like this - but language-agnostic - for use during hac
by dserban 13y ago
> "One problem is that almost all of them are language-specific."
Shameless plug: I built a platform [0] like this - but language-agnostic - for use during hackathons at the local TU's department of CS / software engineering. By language-agnostic I mean both bots and engines can be written in any programming language one prefers, as long as that language can encode/decode JSON. Three game engines are ready, one more (called Trapdoor Reversi) is in the planning stages. I've already gotten enthusiastic feedback from a group of sophomores at a recent hackathon.
If anyone finds it interesting, please star the repo.
[0] https://github.com/rosedu/I.GameBot https://github.com/rosedu/I.GameBot
- xerophtye 13y agoHi! i actually built one too. But it was for a rather specific Competition at my university. the json idea is pretty cool. I built one in Java that ran the bot code as a process and used i/o redirection to talk to it. So the system had a client side program that would talk to the bot and a server side program that would arrange matches and maintain leaderboards etx