5 ms·
Aren't things like writing pathfinding algorithms half the fun of making a game?
by SandB0x 13y ago
Aren't things like writing pathfinding algorithms half the fun of making a game?
- lttlrck 13y agoMore than half for me, back in 1994 I wrote a 360° 2D platform scroller in assembler and figuring out how to do tiling, scrolling, clipping, rain effects, parallax, collision detection, audio and video on my own from scratch in a single thread of execution was more fulfilling than designing and creating levels and is the reason I never finished it. The only algorithm I looked up was bresenhams for drawing lines. Of course I can see why many people would want to avoid that and focus on other aspects. These days I have less time so I leverage libraries and try to finish projects ;)