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Easystar.js - Pathfinding for HTML5 games
- seth1010 13y agoReally? Charging $60 for Jump Point Search? I'm almost inclined to copy the API and implement it for free just out of spite.
- brianfryer 13y agoYEAH! Because developers shouldn't get paid for their work!
- dubcanada 13y agoWell considering it is probably a copy of someone elses who spent weeks figuring out the math required to do path finding while working on MSDOS or something. I kind of agree. But then you see it also includes developer support and such so it all makes sense. However this does lead to an interesting concern, what's the difference? I don't seem to see anywhere were it says you can't use the free version for commercial? Or what you get for free and what costs $60?
- chasing 13y agoReally? Getting all bent out of shape because someone wants to charge for their work? I'm almost inclined to treat you like a fool just out of spite.
- acdha 13y agoWhy the outrage? If they're promising support, charging makes sense and in any case: their code, their license. It's not like anyone is required to buy it and it'd cost you way more than $60 to duplicate it.
- MasterScrat 13y agoTrue. However, charging for this particular item is weird, because people who would use this library can figure out how this feature isn't anything hard. Something more interesting could be eg to offload the heaviest computations to the clouds.
- sownkun 13y agoSeriously man what are you thinking? Have you ever made your own project? There is NOTHING wrong with trying to make a business out of something you created and I'm pretty ticked off that there are people out there writing stuff like this.
- seivan 13y agoThere was an open source HTML 5 A* with Jump Point Search and others. Forgot the url for now, but I am sure others have seen it. Though this still looks nice.
- MadeToReply 13y agoAre you thinking of https://github.com/qiao/PathFinding.js/ https://github.com/qiao/PathFinding.js/ by any chance?
- siddboots 13y agoHere's a comparable lib that is MIT licensed: https://github.com/qiao/PathFinding.js https://github.com/qiao/PathFinding.js Demo page here: http://qiao.github.io/PathFinding.js/visual/ http://qiao.github.io/PathFinding.js/visual/
- MasterScrat 13y agoI released an asynchronous JS pathfinder that handles path priorities and works on much, much larger grid a few years ago: http://lumakey.net/labs/ariane/ http://lumakey.net/labs/ariane/
- SandB0x 13y agoAren't things like writing pathfinding algorithms half the fun of making a game?
- lttlrck 13y agoMore than half for me, back in 1994 I wrote a 360° 2D platform scroller in assembler and figuring out how to do tiling, scrolling, clipping, rain effects, parallax, collision detection, audio and video on my own from scratch in a single thread of execution was more fulfilling than designing and creating levels and is the reason I never finished it. The only algorithm I looked up was bresenhams for drawing lines. Of course I can see why many people would want to avoid that and focus on other aspects. These days I have less time so I leverage libraries and try to finish projects ;)