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The PS3's API (LibGCM) had nothing to do with OpenGL. What Sony did however was provide an OpenGL ES 1.1+extensions implementation on top of the low level API.
by Narishma 13y ago
The PS3's API (LibGCM) had nothing to do with OpenGL. What Sony did however was provide an OpenGL ES 1.1+extensions implementation on top of the low level API. You can probably count on one hand the number of games that made use of it because it was too slow.