3 ms·
He's right, though. On the PS4 desktop, you're not having 10s of thousands of particles that interact with each other being rendered at 60fps. You're not going
by sukuriant 13y ago
He's right, though. On the PS4 desktop, you're not having 10s of thousands of particles that interact with each other being rendered at 60fps. You're not going through 100 passes with different shaders making the perfect experience.
You're having maybe 1000 particles or a 50,000 polygons. Much lighter weight. It doesn't /need/ the performance that a game does.