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A few reasons: - You don't want users to have to download gigabytes of graphics to play your game. - Your users don't have powerful enough computers/devices t
by 727374 13y ago
A few reasons:
- You don't want users to have to download gigabytes of graphics to play your game.
- Your users don't have powerful enough computers/devices to run your game
- You don't want users to have access to your binaries (Maybe your app is some proprietary business app).
- alttab 13y agoYou want to introduce a higher, linear cost structure just so users who don't have the hardware can play the game? I can see the excitement of solving that as a technical problem. What I can't see, however, is a huge hole in the marketplace that is underserved which would justify the additional risk. This is not a "service," because it fundamentally changes your business model.